@article{tan2012,
author = {TAN, TSE GUAN and TEO, JASON and ANTHONY, PATRICIA},
title = {NATURE-INSPIRED COGNITIVE EVOLUTION TO PLAY MS. PAC-MAN},
journal = {International Journal of Modern Physics: Conference Series},
volume = {09},
number = {},
pages = {456-463},
year = {2012},
doi = {10.1142/S2010194512005545},

URL = {http://www.worldscientific.com/doi/abs/10.1142/S2010194512005545},
eprint = {http://www.worldscientific.com/doi/pdf/10.1142/S2010194512005545}
}

@INPROCEEDINGS{pepels2012, 
author={Pepels, T. and Winands, M.H.M.}, 
booktitle={Computational Intelligence and Games (CIG), 2012 IEEE Conference on}, 
title={Enhancements for Monte-Carlo Tree Search in Ms Pac-Man}, 
year={2012}, 
pages={265-272}, 
}

@incollection{galvan2010,
year={2010},
isbn={978-3-642-12238-5},
booktitle={Applications of Evolutionary Computation},
volume={6024},
series={Lecture Notes in Computer Science},
editor={Chio, Cecilia and Cagnoni, Stefano and Cotta, Carlos and Ebner, Marc and Ekárt, Anikó and Esparcia-Alcazar, AnnaI. and Goh, Chi-Keong and Merelo, JuanJ. and Neri, Ferrante and Preuß, Mike and Togelius, Julian and Yannakakis, GeorgiosN.},
doi={10.1007/978-3-642-12239-2_17},
title={Evolving a {M}s. {P}ac{M}an {C}ontroller {U}sing {G}rammatical {E}volution},
url={http://dx.doi.org/10.1007/978-3-642-12239-2_17},
publisher={Springer Berlin Heidelberg},
author={Galván-López, Edgar and Swafford, JohnMark and O’Neill, Michael and Brabazon, Anthony},
pages={161-170}
}

@article{szita2007,
 author = {Szita, Istv\'{a}n and L\~{o}rincz, Andr\'{a}s},
 title = {Learning to play using low-complexity rule-based policies: illustrations through {M}s. {P}ac-{M}an},
 journal = {J. Artif. Int. Res.},
 issue_date = {September 2007},
 volume = {30},
 number = {1},
 month = dec,
 year = {2007},
 issn = {1076-9757},
 pages = {659--684},
 numpages = {26},
 url = {http://dl.acm.org/citation.cfm?id=1622637.1622654},
 acmid = {1622654},
 publisher = {AI Access Foundation},
 address = {USA},
}

@INPROCEEDINGS{gallagher2003, 
author={Gallagher, M. and Ryan, A.}, 
booktitle={Evolutionary Computation, 2003. CEC '03. The 2003 Congress on}, title={Learning to play Pac-Man: an evolutionary, rule-based approach}, 
year={2003}, 
volume={4}, 
pages={2462-2469 Vol.4}, 
keywords={computer games;evolutionary computation;finite state machines;knowledge based systems;learning (artificial intelligence);probability;real-time systems;Pac-Man playing;agent parameter;artificial agent;dynamic strategy;evolutionary approach;finite state machine;game complexity;population-based incremental learning;pre-programmed maze-solving method;probability;real-time computer game;rule-based approach;Application software;Artificial intelligence;Australia;Automata;Handheld computers;Home computing;Humans;Information technology;Real time systems;Resumes}, 
doi={10.1109/CEC.2003.1299397},}